Post by Admin on Nov 3, 2013 13:07:35 GMT -2
Below is an explanation of the basics for MAA that's pretty much essential knowledge for anybody playing this game. Hopefully, this info will answer any simple questions and clear any confusion. If anyone else has info they'd like to add to this, feel free... (Also, if moderators have an issue with the information, please try to correct it rather than just delete it if possible.)
BASICS
Health: A simple one to start with, Health reflects your characters hit points, when this hits 0 the character is knocked out and remove from battle.
Stamina: Stamina is used to activate Abilities. You can regain Stamina by choosing “Recharge” at the cost of missing a turn with your character.
Attack: This stat indicates a character’s offensive capabilities. Basically the more you have the more your attacks will hit the enemy for.
Defense: This stat indicates a character’s defensive fortitude. Basically the more you have the less the enemy attacks will hit you for.
Accuracy: This stat indicates a character’s probability of hitting the enemy. It also contibutes to your Critical Hit % (see later).
Evasion: This stat indicates a character’s probability of evading an attack altogether. It also lowers your chances of being hit by a Critial Hit.
If an Ability inflicts damage or a debuff on the enemy it is classified as an “attack” skill. Attack skills have their own Stats:
Target: This indicates how many enemies the attack will hit. It’s either “One Enemy” or “All Enemies”.
Total Damage: This number indicates the minimum/maximum damage range your attack will land for. If the “Total Damage” says “150-200″ then your attack will land for a number not lower than 150 and not higher than 200 unless it’s a critical hit. Example: Could be a 164, then a 173, then a 198, then a 178. This is a RELATIVE stat which we will explain in detail later on.
Number of Hits: Shows the number of times the opponent will be hit by this attack. Special note should be taken as the Accuracy/Evasion check will apply to every single hit. The “Total Damage” number indicates the minimum/maximum damage is of ALL of the hits connect.
Hit/Critical: Shows your chance of hitting the opponent with an attack indicated as a percentage. If you have an 80% chance to hit then it means roughly 4 out of every 5 attacks will hit your opponent and 1 will miss. This does not mean that it’s GUARANTEED you’ll land 4 hits and miss 1 for every 5 attacks, due to the laws of odds and averages it’s a slim possibility you’ll miss all 5 hits entirely! The exact same formula is applied to Critical Hit percentage AFTER calculating your hit percentage. This means if you have 80% Hit and 20% Critical that 1/4 (80:20) of your hits will be Criticals and not 1/5 (100:20). Remember every attack of a multi-hit attack will have the Hit/Critical check applied to it! This is a RELATIVE stat which we will explain in detail later on.
Type: This stat indicates the damage type of the attack. The most important attacks types are if the attack is either “Melee” or Ranged”; some characters have resistances or immunities to certain attack types so always know what your enemy is capable of before you attack!
Critical Hits: A critical hit gives a solid +50% damage to your normal attack. Example: If you used Hawkeye’s “Sure Shot” attack and it hit the enemy for 100 damage if it was a critical hit it would inflict 150 damage instead. There are some skills which have a “Deadly Crits” which changes the modifier from +50% to +100% damage. Some skills have higher modifier values such as Mr Fantastic’s “Tumble” attack.
Buffs: Buffs are abilities which do not inflict damage on the opponent but instead provide useful bonuses to your own team. These can range from increasing your allies’ Attack for two turns or by shielding your allies from enemy attacks for a turn. There are far too many Buff skills to list here so please check the other excellent guides to characters and their abilities in the Heroes sub-forum.
Debuffs: These are the opposite of buffs in that they apply harmful status effects onto the opponent. Many attack skills do damage and also inflict a debuff. Debuffs range from inflicting Poison or Bleed effects that continue to damage a character every round to inflicting a solid negative penalty to a character’s stats. As with Buffs please see the Heroes sub-forum for detailed guides on the different debuffs each character is able to inflict.
Passive Abilities: These are abilities which do not need to be activated during battle as they are considered to be constantly active and affecting your character or team. These can be anything from debuff immunities to counter-attacking the opponent whenever this character is attacked.
CLASSES
Classes are a very important part of Marvel: Avengers Alliance, learning them is vital to defeating enemies by exploiting their weaknesses. Every single character has a class, some character even have multiple classes through alternative costumes and can change to them via the Team menu. The 6 classes are:
Generalist: The default class. Generalists have no strength over any other class but they also have no weakness. Later on in PVP the fact that a Generalist has no possible weakness is perhaps their greatest strength. Expect to fight a lot of these in the early missions but they’ll soon vanish for a more intricate playing experience.
Tactician: Tacticians are the thinker characters. Characters who would fight the most tactfully on a battlefield fill up this class role. Some famous Tacticians include Captain America, Mr. Fantastic, and Hawkeye. Tacticians are strong against the Blaster class; any Tactician inflicting a One-Enemy attack on a Blaster will gain an immediate second turn. Do note however this bonus will not occur multiple times per turn, even with such items or conditions where your Tactician has multiple turns back to back he will only be able to gain the Tactician bonus ONCE per round. Also note that this bonus will NOT work on an All-Enemies attack.
Blaster: Blasters are the heavy ranged firepower characters. Characters who are likely to stand back and fire off large amounts of destruction fill up this class role. Some famous Blasters include Iron Man, Dr. Strange, and Human Torch. Blasters are strong against the Bruiser class; all attacks from Blasters against Bruisers will be critical hits and ignore their Defense stat. This bonus is applied constantly and even occurs on counter attacks as long as the target is a Bruiser. If the attack is Multi-Enemy and only one of the enemies is a Bruiser then the bonus will be applied to him only and the other enemies will be attacked normally.
Bruiser: Bruisers are the walking goliaths and defensive battle-tanks. Characters who are likely to charge head-first into battle and shrug off enemy attacks are Bruisers. Some famous Bruisers are Hulk, Thor, and Thing. Bruisers are strong against the Scrapper class; whenever a Bruiser attacks or is attacked by a Scrapper they gain an “Enraged” buff which increases their Attack and Defense stats for two rounds. Enraged can stack a total of twice per character.
Scrapper: Scrappers are the physical combatants of the Marvel world. Characters who can enter into a melee fray with multiple enemies are classified as Scrappers; not to be confused with Bruisers who although being physical in nature are more inclined to shrug off attacks rather than inflict them. Some famous Scrappers are Wolverine, Luke Cage, and Daredevil. Scrappers are strong against the Infiltrator class; when a Scrapper attacks an Infiltrator they get an instant second attack (typically the character’s Lvl.1 Ability) without any extra Stamina cost. After attacking or being attacked (inculding All-Enemies attacks) by an Infiltrator, Scrappers gain a buff that grants them their bonus on any character they hit the next turn regardless of class. Note that hitting a Scrapper with this buff active will not let you hit for a total of three times but you will get the buff renewed at the end of your turn.
Infiltrator: Infiltrators are stealthy or otherwise acrobatic fighters. Characters who excel at moving around a battlefield and evading or setting up their opponents. Some famous Infiltrators are Spider-Man, Black Widow, and Nightcrawler. Infiltrators are strong against the Tactcian class; when attacking or being attacked by a Tactician the Infiltrator will gain a buff called COMBAT AWARENESS that increases their Damage by 30% and makes all their attacks “Stealthy” which allows them to bypass special protective buffs the enemies might have on them. This will also be granted if attacked by an All-Enemies attack from a Tactician. Infiltrators also gain COUNTER ATTACKS when attacking or attacked by a Tactician.
HERO LEVELING CHART
BASICS
Health: A simple one to start with, Health reflects your characters hit points, when this hits 0 the character is knocked out and remove from battle.
Stamina: Stamina is used to activate Abilities. You can regain Stamina by choosing “Recharge” at the cost of missing a turn with your character.
Attack: This stat indicates a character’s offensive capabilities. Basically the more you have the more your attacks will hit the enemy for.
Defense: This stat indicates a character’s defensive fortitude. Basically the more you have the less the enemy attacks will hit you for.
Accuracy: This stat indicates a character’s probability of hitting the enemy. It also contibutes to your Critical Hit % (see later).
Evasion: This stat indicates a character’s probability of evading an attack altogether. It also lowers your chances of being hit by a Critial Hit.
If an Ability inflicts damage or a debuff on the enemy it is classified as an “attack” skill. Attack skills have their own Stats:
Target: This indicates how many enemies the attack will hit. It’s either “One Enemy” or “All Enemies”.
Total Damage: This number indicates the minimum/maximum damage range your attack will land for. If the “Total Damage” says “150-200″ then your attack will land for a number not lower than 150 and not higher than 200 unless it’s a critical hit. Example: Could be a 164, then a 173, then a 198, then a 178. This is a RELATIVE stat which we will explain in detail later on.
Number of Hits: Shows the number of times the opponent will be hit by this attack. Special note should be taken as the Accuracy/Evasion check will apply to every single hit. The “Total Damage” number indicates the minimum/maximum damage is of ALL of the hits connect.
Hit/Critical: Shows your chance of hitting the opponent with an attack indicated as a percentage. If you have an 80% chance to hit then it means roughly 4 out of every 5 attacks will hit your opponent and 1 will miss. This does not mean that it’s GUARANTEED you’ll land 4 hits and miss 1 for every 5 attacks, due to the laws of odds and averages it’s a slim possibility you’ll miss all 5 hits entirely! The exact same formula is applied to Critical Hit percentage AFTER calculating your hit percentage. This means if you have 80% Hit and 20% Critical that 1/4 (80:20) of your hits will be Criticals and not 1/5 (100:20). Remember every attack of a multi-hit attack will have the Hit/Critical check applied to it! This is a RELATIVE stat which we will explain in detail later on.
Type: This stat indicates the damage type of the attack. The most important attacks types are if the attack is either “Melee” or Ranged”; some characters have resistances or immunities to certain attack types so always know what your enemy is capable of before you attack!
Critical Hits: A critical hit gives a solid +50% damage to your normal attack. Example: If you used Hawkeye’s “Sure Shot” attack and it hit the enemy for 100 damage if it was a critical hit it would inflict 150 damage instead. There are some skills which have a “Deadly Crits” which changes the modifier from +50% to +100% damage. Some skills have higher modifier values such as Mr Fantastic’s “Tumble” attack.
Buffs: Buffs are abilities which do not inflict damage on the opponent but instead provide useful bonuses to your own team. These can range from increasing your allies’ Attack for two turns or by shielding your allies from enemy attacks for a turn. There are far too many Buff skills to list here so please check the other excellent guides to characters and their abilities in the Heroes sub-forum.
Debuffs: These are the opposite of buffs in that they apply harmful status effects onto the opponent. Many attack skills do damage and also inflict a debuff. Debuffs range from inflicting Poison or Bleed effects that continue to damage a character every round to inflicting a solid negative penalty to a character’s stats. As with Buffs please see the Heroes sub-forum for detailed guides on the different debuffs each character is able to inflict.
Passive Abilities: These are abilities which do not need to be activated during battle as they are considered to be constantly active and affecting your character or team. These can be anything from debuff immunities to counter-attacking the opponent whenever this character is attacked.
CLASSES
Classes are a very important part of Marvel: Avengers Alliance, learning them is vital to defeating enemies by exploiting their weaknesses. Every single character has a class, some character even have multiple classes through alternative costumes and can change to them via the Team menu. The 6 classes are:
Generalist: The default class. Generalists have no strength over any other class but they also have no weakness. Later on in PVP the fact that a Generalist has no possible weakness is perhaps their greatest strength. Expect to fight a lot of these in the early missions but they’ll soon vanish for a more intricate playing experience.
Tactician: Tacticians are the thinker characters. Characters who would fight the most tactfully on a battlefield fill up this class role. Some famous Tacticians include Captain America, Mr. Fantastic, and Hawkeye. Tacticians are strong against the Blaster class; any Tactician inflicting a One-Enemy attack on a Blaster will gain an immediate second turn. Do note however this bonus will not occur multiple times per turn, even with such items or conditions where your Tactician has multiple turns back to back he will only be able to gain the Tactician bonus ONCE per round. Also note that this bonus will NOT work on an All-Enemies attack.
Blaster: Blasters are the heavy ranged firepower characters. Characters who are likely to stand back and fire off large amounts of destruction fill up this class role. Some famous Blasters include Iron Man, Dr. Strange, and Human Torch. Blasters are strong against the Bruiser class; all attacks from Blasters against Bruisers will be critical hits and ignore their Defense stat. This bonus is applied constantly and even occurs on counter attacks as long as the target is a Bruiser. If the attack is Multi-Enemy and only one of the enemies is a Bruiser then the bonus will be applied to him only and the other enemies will be attacked normally.
Bruiser: Bruisers are the walking goliaths and defensive battle-tanks. Characters who are likely to charge head-first into battle and shrug off enemy attacks are Bruisers. Some famous Bruisers are Hulk, Thor, and Thing. Bruisers are strong against the Scrapper class; whenever a Bruiser attacks or is attacked by a Scrapper they gain an “Enraged” buff which increases their Attack and Defense stats for two rounds. Enraged can stack a total of twice per character.
Scrapper: Scrappers are the physical combatants of the Marvel world. Characters who can enter into a melee fray with multiple enemies are classified as Scrappers; not to be confused with Bruisers who although being physical in nature are more inclined to shrug off attacks rather than inflict them. Some famous Scrappers are Wolverine, Luke Cage, and Daredevil. Scrappers are strong against the Infiltrator class; when a Scrapper attacks an Infiltrator they get an instant second attack (typically the character’s Lvl.1 Ability) without any extra Stamina cost. After attacking or being attacked (inculding All-Enemies attacks) by an Infiltrator, Scrappers gain a buff that grants them their bonus on any character they hit the next turn regardless of class. Note that hitting a Scrapper with this buff active will not let you hit for a total of three times but you will get the buff renewed at the end of your turn.
Infiltrator: Infiltrators are stealthy or otherwise acrobatic fighters. Characters who excel at moving around a battlefield and evading or setting up their opponents. Some famous Infiltrators are Spider-Man, Black Widow, and Nightcrawler. Infiltrators are strong against the Tactcian class; when attacking or being attacked by a Tactician the Infiltrator will gain a buff called COMBAT AWARENESS that increases their Damage by 30% and makes all their attacks “Stealthy” which allows them to bypass special protective buffs the enemies might have on them. This will also be granted if attacked by an All-Enemies attack from a Tactician. Infiltrators also gain COUNTER ATTACKS when attacking or attacked by a Tactician.
HERO LEVELING CHART